AI Insights · Timothy · January 2022
Top 5 Three Kingdoms Games Performance in Middle East Q4 2021
An overview of the performance of the top 5 Three Kingdoms games on a unified platform in the Middle East during Q4 2021, including trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Three Kingdoms games on a unified platform in the Middle East showed varied performance across different metrics. Here's a closer look at their weekly downloads, revenue, and active user trends.
Dynasty Origins: Conquest experienced a significant spike in weekly revenue in mid-December, peaking at approximately $9K in the week of December 13. Weekly downloads saw a modest rise, reaching 245 in the same week, followed by a decline to 90 by the end of December.
Three Kingdoms:Overlord showed a steady increase in weekly revenue, peaking at $859 in mid-November. Weekly downloads remained relatively low, fluctuating between 1 and 10 downloads throughout the quarter. The game also had a small number of active users, with 21 in the last week of September.
Dynasty Blades maintained a consistent revenue stream, with weekly revenue ranging from $163 to $357. However, there were no reported downloads or active user metrics for this period.
Dynasty Heroes: Legend Samkok saw a decline in weekly revenue over the quarter, starting at $710 in late September and dropping to $149 by the end of December. Weekly downloads also decreased, from 56 in late September to just 1 by the end of December. Active users were relatively low, with a peak of 37 in late September.
Finally, 三國殺名將傳 experienced a significant drop in weekly revenue, starting at $637 in late September and falling to $63 by the end of December. There were no reported downloads or active user metrics for this period.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.